Starfield Launches: Bethesda’s Space Epic Is Massive, Ambitious, and Distinctly Bethesda

Starfield Bethesda space RPG Xbox

Starfield, Bethesda’s first new IP in 25 years and the most anticipated Xbox exclusive in recent memory, is now in the hands of players — and the reaction is complex and fascinating. The game is enormous: over 1,000 planets, hundreds of hours of quests, a deeply realised spacefaring universe, and the signature Bethesda sandbox freedom. But it’s also distinctly, unrepentantly a Bethesda game.

Critics are landing around an 83-86 Metacritic range, which for a game of this scale and ambition feels simultaneously fair and slightly underwhelming. The praise is focused on the sheer breadth of content, the ship-building system (which is genuinely excellent), and the world-building of the Settled Systems. The criticisms centre on procedurally generated planetary surfaces that feel sparse, loading screens that interrupt exploration, and a main story that takes time to find its footing.

The PC version is demanding: an RTX 4090 is needed for maximum settings, and the game is Xbox/PC exclusive — a major win for Xbox Game Pass’ value proposition. Day-one Game Pass access is reportedly driving record subscriber sign-ups.

Starfield is the kind of game you lose 200 hours in regardless of its flaws. The universe is waiting.

Source: Bethesda

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